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I would like to know if anyone has these particular engine sounds please.

Champcar Engine Sound by Graham Fuller

ChampCar Engine Sound by Greg Fedoruk

They were hosted on the Cartracing/ICR2 section on thepits website.
NashvilleArthur Wrote:...Champcar Engine Sound by Graham Fuller...

If you find this one, please send me a copy. I created this for our CompuServe offline league many years ago and, in the interim, lost all my copies in a flooded basement.
I tried webarchive, but no luck.

I might have them at my computer however, as I downloaded most stuff, just before The Pits took that part down.
Here is the Fedoruk one. Couldn't find Fuller
Thanks Wolf_pd!
I couldn't find Fuller's original file so I have to reconstitute it from my ICR2 Sound folder.
I like this sound better than the one in CARTsnd.zip, it is lower in pitch and therefore less fatiguing.

Joe
Thanks Icr3d! This sounds like an F1 engine though. The champcar sound by Gregory Fedoruk sounds the best to me if only there is a way to raise the pitch or raise the rev limit somehow. I like major accuracy when it comes to engine sounds and champcar engine sounds from the late ninetys really get me pumped up(especially at superspeedways!)
NashvilleArthur Wrote:Thanks Icr3d! This sounds like an F1 engine though. The champcar sound by Gregory Fedoruk sounds the best to me if only there is a way to raise the pitch or raise the rev limit somehow. I like major accuracy when it comes to engine sounds and champcar engine sounds from the late ninetys really get me pumped up(especially at superspeedways!)

If that is my ICR2 sound, it was created from a '78 or '79 Renault F1, resampled, filtered, dynamics altered, etc. to resemble a CART turbo V8 (as they sound at Mid-Ohio) rather than a 1.5L Turbo V6.  To raise the pitch, load the wav file into a sound editor (such as Adobe Audition), select the Time/Pitch menu>pitch shift>raise;  experiment with different settings, though it shouldn't take more than 5-8% to make an appreciable difference.  This wave file is used as a baseline sound which the program then interpolates into approximately a two octave range;  the wav itself is the sound you'll hear at about 5000rpm.  Also note that a 5-6% pitch shift of the base file can equate to around 20% at redline rpm.

BTW, if you've ever wondered why the original ICR2 sound was so ...unacceptable, it's because Sierra had arrangements with a CART team to record during one of their testing sessions and somehow this never happened (I've heard: the team cancelled the test, Sierra's techs never showed,  the sessions was rained out).  Rather than postpone releasing the game a couple of weeks, Sierra recorded a 2-stroke Suzuki motorcycle owned by one of the employees and tweaked it slightly for a higher pitched sound.
Sorry, dup post.
I'm downloading a trial version of Adobe Audition as of right now to try that out, thank you for the infomation!

BTW, I don't find the original ICR2 sound so unacceptable(I think its good for early 90's CART seasons),I just think there's room for improvment!

And while we are on the subject of sounds, are you familar with the issue where if you add more than 3 engine makes(like adding toyota for instance),the toyota-powered cars will sound high pitched and stay that way? Is there any way to fix that?
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