06-04-2020, 12:08 AM
Can you post problematic 3d file here?
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Dennis tracks
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06-04-2020, 12:08 AM
Can you post problematic 3d file here?
06-04-2020, 01:00 AM
chmlnrc.3d ist the working file from yesterday.
chmlnrc - Kopie.3d ist the bad file from today.
06-04-2020, 03:23 AM
I've converted both 3d files to 3do without problems. But I saggest to keep "nil : NIL;" string at the top of the 3d file after "3D VERSION 3.0" string.
Also, if you see such message don't worry. It's just information. Quote:3d23do version 3.11: Converting "Chmlnrc2.3d" -> "Chmlnrc2.3do"
I know this message, I have it since the beginning.
But the problem is not the 3d->3do conversion. The problem is the .dat conversion with the N99toICR2Converter.
06-04-2020, 04:00 AM
(06-04-2020, 03:52 AM)Dennis Wrote: I know this message, I have it since the beginning.Which version of the converter are you using? I used to have all kinds of errors with 1.00l and then I found 1.01c which seems to be very reliable. The newer one I have is from http://trackshoppe.com/utilities/utilities.htm under "N2<->ICR2 Converter"
06-04-2020, 04:17 AM
(06-04-2020, 03:52 AM)Dennis Wrote: I know this message, I have it since the beginning.I converted 3do without problems too. I use converter version 1.00l. Are you sure you've correctly removed MRON section from 3do before conversion? (06-04-2020, 04:17 AM)Pavel 69 Wrote: Are you sure you've correctly removed MRON section from 3do before conversion?I'm sure, because I did it twice. I downloaded the newer version of the converter and try it with it. -------------------------------------------------------------------------------------- Update: With the new version it's fine, I don't get error messages. If I had it already 6 years ago, I didn't have so much trouble with the objects, and maybe I didn't lose motivation several times.
I did a lot of experimenting in the last days with object visibility and drawing order, and it seems, that I've found a new mystery.
Can someone explain, what the DYNO line in the .3d file exactly is and what function it has? Everything else in the .3d file has x,y,z coordinates, but DYNO has dlong,dlat coordinates. I want to put the track segments of the oval track as TSO to the road course. As I made simply a .3do from one segment and placed it, it made strange effects. Its dlong,dlat coordinates refer to the oval track, so they aren't compatible with the road course. So I decided to replace the DYNO line simply with NIL. And then I became bad drawing order. After I spent some hours to study the drawing commands and the BSP tree in the .3d file, it was obvious, that the drawing order is wrong. But why looks a track normally correct? Does the DYNO line change the drawing order? Here comes an explanation, how a track segment is built up normally. FACE (track surface) LIST BSPA (right wall) BSPA (left wall) left objects left wall DYNO right wall right objects track surfaces If we ignore the DYNO line, this structure results in transparent walls, because the track surfaces are drawing at last. That happens, when I place a track segment from the other track as TSO. But why not on the active track? I changed the structure for the TSO subsegment as follows. FACE (track surface) BSPN (left wall) BSPN (left wall) left objects left wall BSPA (right wall) LIST track surfaces right wall right objects This looks good, but makes a lot of work. Probably I could make it by hand for the about 20 oval subsegments needed for the road course, but the about 100 road course subsegments needed for the oval track, would be definitely too much. Any explanation or other input is welcome. Meanwhile I go on with the hills.
If you look in track 3d file you can notice that track sections may appear with as HI, MED, LOW format. Low is used for farthest distances, MED on medium distances, HI at close distance. Ususlly four HI segments at farther distance are replaced with one MED segment. And four MED segments in farthest distance are replaced with singe LOW segment. Siwtch distance is determined by DYNO function that specified distance at which each segment is drawn. So when you remove DYNO line HI, LOW and MED segments are drawn simultaneously so you get wierd effect.
If you want to make object from track segment my advice is to use only HI segments (or MEDium). But I think you need to keep DYNO for this HI segments to make them drawn properly. I think I did such thing for Riverside scenery.
06-07-2020, 06:45 AM
(06-07-2020, 05:59 AM)Pavel 69 Wrote: If you look in track 3d file you can notice that track sections may appear with as HI, MED, LOW format. Low is used for farthest distances, MED on medium distances, HI at close distance. Ususlly four HI segments at farther distance are replaced with one MED segment. And four MED segments in farthest distance are replaced with singe LOW segment. Siwtch distance is determined by DYNO function that specified distance at which each segment is drawn. So when you remove DYNO line HI, LOW and MED segments are drawn simultaneously so you get wierd effect.I know about HI, MED and LO segments, so I use only LO, because I have a lot of them, and I want to keep the graphics as light as possible, because I don't know, how much buildings and textures I will place in the future. With keeping DYNO, the cars disappeared in the replay at some places. |
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