(11-23-2020, 04:06 PM)samsepi0l Wrote: So I messed with OPE more to see things in the track that I wanted to change. I'm talking about things I needed to change in SGE, and SFE. I made some changes and I think my track is even more realistic. Everything seems to have converted good. I think I am at the point where I start adding objects and graphics. I have been reading the tutorial and this part of the build seems really open. Are there any suggestions to what I should do next? I will probably spend a long time making the graphics as realistic as possible- any of you who have seen my carsets probably know how I like to do things. I know for example that I want to have several different "road textures" for the track. On parts of the track in the videos you can see there was a "dashed" bikepath around the circuit near the left side, but that's not present around the entire track. I assume I can change the texture for the road surface with several different textures. I remember that I saw pavel did this in mid-ohio where certain spots have the lighter colored grey sections of patchwork.
Have you been able to convert this track to work in the game? If you haven't, this might be a good time to do it, so that you can further validate your work by driving on it.
Aside from that, here's what I would focus on next:
1) Roadway markings - you can do these with TSD lines. You can try it in OPE first but likely you will want to edit the TSD file by hand.
2) Pit lane - once you figure out TSDs you can build a nicer looking pitlane and make a more functional pit lane in the track.txt file.
3) Wall height - there's a post somewhere about getting the wall heights to be more correct. You might want to apply that now before you start working on graphics.
From here, you would probably be starting to work on the graphics. I'd focus on the easier stuff and then move towards the harder stuff. Here's my ranking of easy to hard:
- Sky & horizon
- Simple objects that you are bringing in from another track
- Understand how to manually adjust positions and orientation of objects in the track.3D file, as well as change the colors of lines, fences, etc.
- Wall texturing using the MRK file
- Brake markers and trees
- Objects that you create yourself
I don't know how easy or hard it is to do the concrete patches on the track surface itself. Maybe Pavel can advise on this.