long beach track project
#61
ingame pics of lbeach96, no tsd or mrk - ready for preseason practice and testing
   
   
   
   
   
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#62
Well I drove on LBEACH96 and it works.  I am in the low 52's.  This is totally not even close to being finished.  No TSD or MRK yet.  No LP.  If you want to screw around in preseason testing and let me know what I should fix then please enjoy! Please let me know if it sucks or if you think it is good either way.  Feedback is appreciated.

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https://yewtu.be/watch?v=P5pUIbMWvZs

bonus points if you can pick out TSOs that are different from LBEACH91!
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#63
I took a few laps and I think this looks very promising. Best LB for CR I have driven so far, nice flow, good looks etc.
Track seems a bit wide in the final corners and down the frontstretch, but I guess you used the most accurate measurements, that you could, so thats no criticism.
All rubbered in and fully textured this is gonna be a top nodge track.
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#64
(04-23-2024, 12:15 PM)cybzor Wrote: I took a few laps and I think this looks very promising. Best LB for CR I have driven so far, nice flow, good looks etc.
Track seems a bit wide in the final corners and down the frontstretch, but I guess you used the most accurate measurements, that you could, so thats no criticism.
All rubbered in and fully textured this is gonna be a top nodge track.

Well the measurements for the track were all taken from google-maps where I could use it, and on the older portions where things have changed I use historic-aerials, which isn't as laser accurate as google-maps. It should still be a ton better than the vanilla long-beach (I think I posted the satellite picture vs, lbeach91 vs vanilla long beach somewhere in this thread). Glad you like it though, has anyone been able to get fast yet? Myself I am going to finish the changes I need to make to lbeach91 first before focusing too much on 96. I will be adding the whales to the side of the aquarium for 96 though!
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#65
(04-04-2024, 04:08 PM)checkpoint10 Wrote: Will you include the whale mural on the convention center? It was painted in 1992.

   
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#66
updated LBEACH91 version tonight.  I just raced half of a 100% race and it was a ton of fun.  I can race and pass and go side by side with the AI.  There are still somethings that can be improved on but this is long overdo.  I also did the CAM and SCR.  1991 version is very close. 

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#67
This is great. Nice to have all the roadway markings and advertising on the walls.

May I ask if you can try to fix the little part where the wall comes out a little bit? It's quite noticeable when driving.

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#68
(05-03-2024, 04:26 PM)checkpoint10 Wrote: This is great. Nice to have all the roadway markings and advertising on the walls.

May I ask if you can try to fix the little part where the wall comes out a little bit? It's quite noticeable when driving.

I completely agree with you. I spent time seeing how I could best remedy this but every time I created other headaches. The track centerline is touchy here since it has to move to the left for the hairpin. If I found a solution it would likely destroy part of my MRK, and most certainly my LPs.
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#69
Can you just adjust the position of the red line so there's no bump?
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#70
Just a quick long beach update guys.

I have limited time for a little while due to some things going on in my work, but I did manage to make some replays and get some good "starting point" LPs for LBEACH96. I think I am at the point where I can proceed with MRK and TSD. I also tried working on smoothing out the bump but this created more headaches than you could imagine. I learned that messing with the centerline creates "pros and cons". This is one of the cons. I just look at it as a small sacrifice to be able to get a tighter hairpin. Maybe I could do better if I started from scratch with a new SG, but I've spent too much time on this as it is now. I would love to know how fast you guys are and if you have fun driving the tracks.
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