Experiences with endurance racing in ICR2?
#1
I haven't had a lot of time lately to play ICR2 lately, but I've been reminiscing a good bit on the time that I've spent with ICR2 in the past.  (I continue to be inspired by all of the work that everyone here does, so I do remain hopeful of getting back into racing more actively at some point!)  Along those lines, one of the races that I enjoyed running the most from back in the day was taking a GTP carset that had been modified by someone else (via adjusting the driver settings) to effectively have two classes - a fast "prototype" class and a slower "GT" class.  The carset was the standard GTP set, but it also had taillights that were painted red or green depending on which class the car was in.  I ended up taking that carset and setting up a very long race (~ 200 laps) at Sebring (the flat Bullrun2K version), in the hopes of running a half-version of the real 12-hour race.  I had a fantastic time - right up to the point where the car engine died about four hours into the race.  By that point, attrition have been taking its toll on the field - there were probably a little under half the field still in the race, with most DNFs due to mechanical failure.  It felt like the longer race length led directly to more DNFs - I never experimented to prove it, but it made sense to me that the game engine had a certain "frequency" of failures that stayed constant, regardless of the length of a race.

Thinking about all of this got me wondering: has anybody else ever tried to do something similar (running an endurance-style race in ICR2)?  What were your experiences like, and what things did you learn about the game in the process?
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#2
We raced with the GTP set in IIRS. Especially Elkhart Lake was well suited for it. Someone made a 4 class GTP set for the 40 car carset and it was glorious. You would end up lapping the faster 'GT cars' at the same times as they started lapping the slower 'GT cars' so you would end up in a threeway sprint towards corners while overtaking slower and much slower cars. The default AI managed that quite well.
IIRS Driver Champion (2005-2007, 2010-2014)
IIRS Team Champion (2004-2014)
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