10-10-2024, 12:54 AM
Hi All,
I have been working on a little project to make NASCAR Legends feel a bit more appropriate for the mid-late 70s. This is heavily inspired by the awesome Carsets and Track updes created by Seb at retrosim:
https://retrosim.e-monsite.com/pages/nas...rsets.html
The carsets feature edited body styles which works pretty well for the 'Chrysler' body which is used for the monte-carlos and other larger makes, but I felt like the Torino body didn't suit the Chargers/Plymouths and Mid-70s torinos as well.
Using 3doEdit I have been able to 'shape' the Torino into something I feel much more resembles these cars:
Default (body included with 1975 set):
Edited:
This was a very painful process of moving each vertices one by one to reform the shape, but it has ended up looking much better than I could have hoped (that I could do)! (Big thanks to Eddie500 for sharing the CarEdit utility so i could 'rake' the car a bit https://www.icr2.net/forum/showthread.php?tid=1551)
It is nearly complete but there are a couple of items which I cant figure out and was wondering if anyone here had knowledge on:
1. Is it possible to add new Polygons to a 3do?
The reason I ask this is because I want to add a fuel tank (a box basically) to the underside of the rear of the car. I had to pretty agressively move the rear end up on the car to make it match how they set up these cars in reality (high rake for ground-effects):
The issue with this is now when you are behind a car you can see under the car and basically where the rear axel is supposed to be:
I only know how to move existing polygons, and I did try to hide it by dragging down the interior in the car, but as you can see the tires are always drawn infront of it, so its not effectively 'hiding' them (more on this with my second point I think):
2. The Drawing of Textures is delayed
No doubt this is because different polygons are showing from angles they were not intended to show, but I now have some 'grey' polygons when looking at the car from certain angles. It is not terrible, but Im not sure if there is a way to correct this type of thing.
Here is an example, if you look at the roofs of the cars you can see some of the polygons are grey:
Those are really the two main issues I am having and hope to fix before "releasing" this. I also need to do something about a damage model, but I will look at that later.
I have attached the cars.dat to this thread if anyone wants to look at it. These specific bodies are the "ta_norm" and "tn_norm" .3do (they are the same for this carshape).
Beta Carshape: https://www.mediafire.com/file/0h95oz7ej...a.zip/file
Thank you for any knowledge!
I have been working on a little project to make NASCAR Legends feel a bit more appropriate for the mid-late 70s. This is heavily inspired by the awesome Carsets and Track updes created by Seb at retrosim:
https://retrosim.e-monsite.com/pages/nas...rsets.html
The carsets feature edited body styles which works pretty well for the 'Chrysler' body which is used for the monte-carlos and other larger makes, but I felt like the Torino body didn't suit the Chargers/Plymouths and Mid-70s torinos as well.
Using 3doEdit I have been able to 'shape' the Torino into something I feel much more resembles these cars:
Default (body included with 1975 set):
Edited:
This was a very painful process of moving each vertices one by one to reform the shape, but it has ended up looking much better than I could have hoped (that I could do)! (Big thanks to Eddie500 for sharing the CarEdit utility so i could 'rake' the car a bit https://www.icr2.net/forum/showthread.php?tid=1551)
It is nearly complete but there are a couple of items which I cant figure out and was wondering if anyone here had knowledge on:
1. Is it possible to add new Polygons to a 3do?
The reason I ask this is because I want to add a fuel tank (a box basically) to the underside of the rear of the car. I had to pretty agressively move the rear end up on the car to make it match how they set up these cars in reality (high rake for ground-effects):
The issue with this is now when you are behind a car you can see under the car and basically where the rear axel is supposed to be:
I only know how to move existing polygons, and I did try to hide it by dragging down the interior in the car, but as you can see the tires are always drawn infront of it, so its not effectively 'hiding' them (more on this with my second point I think):
2. The Drawing of Textures is delayed
No doubt this is because different polygons are showing from angles they were not intended to show, but I now have some 'grey' polygons when looking at the car from certain angles. It is not terrible, but Im not sure if there is a way to correct this type of thing.
Here is an example, if you look at the roofs of the cars you can see some of the polygons are grey:
Those are really the two main issues I am having and hope to fix before "releasing" this. I also need to do something about a damage model, but I will look at that later.
I have attached the cars.dat to this thread if anyone wants to look at it. These specific bodies are the "ta_norm" and "tn_norm" .3do (they are the same for this carshape).
Beta Carshape: https://www.mediafire.com/file/0h95oz7ej...a.zip/file
Thank you for any knowledge!