New Cleveland track
#11
ctkatz Wrote:pavel, good job.

but i have a question, and its sorta nitpicky (i'm sorry Wink2). i went to this race the last 4 years, i was wondering if you had any plans to update this track with any current graphics and objects (for example, the grandstands starting one section past the pit chicane, getting rid of the wall on the backstretch for pit lane, pits being on the opposite side of pit lane etc.).

plus as a purely technical question only, is it not possible to have pit lane as far away from the rest of the track as it is in real life?

First, I didn't think about any update of the track, except night version from 2003. But it's not hard to make new, so maybe.

Second, it is not possible to create further pitlane then it is.

champs Wrote:your cams (taking a second look) are the actual TV cams.

Yes, I tried to make real cams.

Also, what do you think about AI? I didn't tested it much.
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#12
Hi Pavel
Thanks a lot for the Cleveland track. Feels like the real one, I think and I find the LP's very good aswell. I see you've done the LP's for LB, but I haven't tried them yet.
If you've got some spare time, what about the LP's for Mosport. I think it would be nice to have better AI's there.
Thanks again for the fantastic work and hopefully you keep going with your projects

Tom
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#13
thanks for this great track! I just put a new sky and asphalt texture in with Horizons, and now it's beautiful. Thanks for working on an accurate version of Cleveland for us, keep up the great work!
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#14
The track's real good and the AI as well. It would be nice to have the pit wall gone in the chicane before the front straight though. I've seen Tracy blast right into the grass there. Also, I can't figure out how to keep from speeding in the pits. Any hints with that. I better look at the read me again but will leave this Post also. Thanks.
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#15
To avoid sppediong in pit lane, use the " Alt B" button combo. It will turn on your brakes. Do so just before entering any pit lane.
Keep Honking..............................

I'M Still Reloading........................
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#16
Hi,
I have updated Cleveland track. I have made bills on the walls and better AI. Download at first post.
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#17
Hi,
Here is new version of Cleveland track. Why I decided to redone it again? Because I've made big error with track length. Cleveland track length was 2.369 until 1997. Then track was remeasured and it was discovered that it length is 2.106. It is shorter by 0.263 mile than previos length. Thats why I've made new version of Cleveland track. I've also corrected track width and AI most of the corners and in final chicane. But track bug of chicane is still there. So be careful on the start of the race when you are on right line. I hope you will like this new improvements.

There are still two versions with different pit entrance wall. If anybody want night version of Cleveland I can add lights and other objects to the track, but don't want to made night textures, especially horizont with night city (I am lazy Smiley ). So If you can help me It will be good.

Good racing!


Attached Files
.rar   Clevland.rar (Size: 1.59 MB / Downloads: 1,229)
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#18
Great Job! I used to hate that track and now I like it! Love the new cams.[/php]
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#19
well, I shouldn't have spent so much time away!

thanks for the great work during the years, I love this track a lot!

Do you remember the cart precision racing from microsoft? do you realize they made a terrible mistake with this track in that game?

I'll test it right now!
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#20
thank you, thank you, thank you!

it's great!!!

I already spun in the first corner and also in the last one trying to be faster, which in the original track is impossible to go fast haha!!!!!
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