yellow flag bug
#11
(01-05-2018, 02:17 AM)Dennis Wrote: None of them, so you don't need to be confused. :-)

As I made my track, I looked at several track.txt files of the original ICR2 tracks, and I noticed, that the explanation of the PIT values in the tutorial can't be right. So I tried to make my .txt file similar to the others, and didn't try to figure out, what the values mean and what effect they have in the race, what you did now.

ahh ok phew!... I was nervous there =)

Experimentation is key to understand all of these numbers. I just want to make sure everyone benefits from all of the time spent. The documentation should be accurate.
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#12
A lot of the documentation was done quite early (1997-1998), much of it speculation, and has never been updated. Seems like this stuff would be great to put in the forum's wiki, but it doesn't appear to be functional. I wish I had access to my notes from working on ICR2 manager; I had to figure out a lot of this stuff in order to program it.
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#13
(01-05-2018, 10:06 PM)CowtownBob Wrote: A lot of the documentation was done quite early (1997-1998), much of it speculation, and has never been updated. Seems like this stuff would be great to put in the forum's wiki, but it doesn't appear to be functional. I wish I had access to my notes from working on ICR2 manager; I had to figure out a lot of this stuff in order to program it.

Tjerk set up the wiki and you can ask him for an account to access all the functions. I made the start page but hadn't had time to do much more. All this recent new information would be great to document in the wiki.
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#14
Sounds less like a bug and more like an incorrect placement of the merge point for the lp files. Samsepi0ls testing points to that same thing.
Having said that, we never have issues with people finding improvements for tracks Wink2
IIRS Driver Champion (2005-2007, 2010-2014)
IIRS Team Champion (2004-2014)
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#15
Hi,
I'm bit late. This my description of PIT string:
1 value - dlat distance to pit wall from track centerline;
2 value - dlong where pit-road divides from main racetrack. Used by AI to determined point where cars can still enter pit road/ point to switch from race.lp to pit.lp;
3 value - dlong where divider between pits and main track ends;
4 value - dlong for last car in pitlane (player's car);
5 value - dlong for first car in pitlane ( you also need room to place pacecar after last car);
6 value - dlat distance for cars on pitlane;
7 value - dlong where AI cars should merge from pit exit to racing line;
8 value - max number of cars that can pitlane handle;
9 value - ???, alway slightly less than 10 value;
10 value - dlong for begining of pits speed-limit zone;
11 value - dlong for the end of pits speed-limit zone.

Hope that helps.
As for Homestead 96, it looks like 2nd and 3rd values should switch be switched around.
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