01-25-2007, 03:48 AM (This post was last modified: 06-08-2020, 05:49 PM by Tjerk.)
Hi!
I decided to create track for icr2. I made a track according to tutorial.
When I converted it to icr2 and ran it in the game I saw that all objects
have bad drawing. Can anybody explain me why it happened?
Here is my track. It don't have right lp, txt and cam files.
01-25-2007, 03:59 AM (This post was last modified: 01-25-2007, 04:02 AM by Wolf_pd.)
If you mean bad drawing in terms of colours that is because you have used a palette file from one track and then used asphalt, grass and other surface mips from another track maybe. This same problem applies to the objects in the track.
Unfortunately I can't check your track (not at home at the moment).
IIRS Driver Champion (2005-2007, 2010-2014)
IIRS Team Champion (2004-2014)
First of all let me congratulate you on this track effort. I am happy to see that someone is using the tutorials to create a track, great !
Secondly, the problem is not in the objects, they draw fine [no transparency issues that I noticed in the laps I ran] but the textures are missing sub-images. This is a rare but easily solved problem [I think it is a bug in the N99->ICR2 converter]. Just convert all the .mip files to .bmp with WinMip and then straight back again from .bmp to .mip. That should cure it !
In fact I checked to make sure that I did not forget it and there is something about this particular problem mentioned in the N3->ICR2 conversion tutorial, this is it:
"7 - Chances are your track will look fine, in that case continue to the 'how to make a converted track look better' tutorial. There might be a particular problem though, at some tracks the graphics will look fine up close but will have a weird color on objects that are further away. This means your .mip files are slightly messed up. It's easy to fix:
Use Winmip to convert all .mip's to .bmp and convert them from .bmp straight back to .mip, repack the .dat and the problem should be solved. When you repack the .dat you will see that it has become bigger in size. This is a good thing, the extra -lower resolution- images have been added to the .mip files and your track is now fine. "
I fixed problem with missing sub images.
Then I decided to make screens. I made images but I can not convert them to stp format with WinMip. When I choose format to save there is no stp format.
You need the RolEdit plugin for WinMip. Klaus's page is down. Maybe Simcyber World has it. If not, maybe Dave (WoofGM) has it. If all else fails, one of us can zip our copy and send it to you. If I remember correctly (and it's been a while since I got it), it does not need an installer, you just drop it in the WinMip folder.
When using WinMip to edit stp files, It is better to have RolEdit handy because WinMip have problems converting some stp to bmp and back. I never got into WinMip2. I don't even remember what I didn't like but I had to go back to the original.